Reinforcement Learning Methods to Evaluate the Impact of AI Changes in Game Design

P. Gutiérrez-Sánchez, M. A. Gómez-Martín, P. González-Calero, P. P. Gómez-Martín
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引用次数: 3

Abstract

Game development has become a long process that requires many professionals working on a project during several months or years. With this scenario the re-utilization of resources is crucial not only to alleviate the process but also to bring coherence into the final product. In this paper we focus on the reuse of NPCs and the problems it brings about. In particular it is common to have different breeds (or personalities) of NPCs that are placed on different levels on the game. The problem arises when their behaviors are fine-tuned to accommodate a specific level needs without taking into consideration that this change may alter their performance on previous already-tested levels. The paper presents the application of reinforcement learning together with behavior trees to automatically test if modifications to the AIs of a stealth game have an impact on the user experience. Our experiments reveal that this approach provides a way of diagnosing alterations in level gameplay that correspond to the effects observed by human testers.
评估游戏设计中AI变化影响的强化学习方法
游戏开发已经成为一个漫长的过程,需要许多专业人士在几个月或几年的时间里致力于一个项目。在这种情况下,资源的再利用至关重要,不仅可以减轻过程,而且可以使最终产品具有连贯性。本文主要讨论了npc的重用及其带来的问题。特别是在游戏的不同关卡中设置不同种类(或个性)的npc是很常见的。当他们的行为被微调以适应特定的关卡需求而没有考虑到这种改变可能会改变他们在之前已经测试过的关卡中的表现时,问题就出现了。本文介绍了强化学习和行为树的应用,以自动测试对潜行游戏的人工智能的修改是否对用户体验产生影响。我们的实验表明,这种方法提供了一种诊断关卡玩法变化的方法,这些变化与人类测试者观察到的效果相对应。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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