Projective Windows: Bringing Windows in Space to the Fingertip

Joon Hyub Lee, Sang-Gyun An, Yongkwan Kim, Seok-Hyung Bae
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引用次数: 26

Abstract

In augmented and virtual reality (AR and VR), there may be many 3D planar windows with 2D texts, images, and videos on them. However, managing the position, orientation, and scale of such a window in an immersive 3D workspace can be difficult. Projective Windows strategically uses the absolute and apparent sizes of the window at various stages of the interaction to enable the grabbing, moving, scaling, and releasing of the window in one continuous hand gesture. With it, the user can quickly and intuitively manage and interact with windows in space without any controller hardware or dedicated widget. Through an evaluation, we demonstrate that our technique is performant and preferable, and that projective geometry plays an important role in the design of spatial user interfaces.
投影窗口:将窗口带入指尖空间
在增强现实和虚拟现实(AR和VR)中,可能会有许多3D平面窗口,上面有2D文本、图像和视频。然而,在沉浸式3D工作空间中管理这样一个窗口的位置、方向和比例可能很困难。投影窗口策略性地在交互的不同阶段使用窗口的绝对尺寸和表观尺寸,以实现在一个连续的手势中抓取、移动、缩放和释放窗口。有了它,用户可以在没有任何控制器硬件或专用部件的情况下快速直观地管理和与空间窗口交互。通过评估,我们证明了我们的技术是性能和优选的,并且投影几何在空间用户界面的设计中起着重要的作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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