Affect Theory: Digitality, Affect, Labour

Q3 Arts and Humanities
R. Jones
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引用次数: 0

Abstract

This chapter reviews a range of scholarship working at the intersection of theories of digitality, affect, and labour published in 2022 under the following headings: 1. Introduction; 2. Work (Daniel Nehring and Kristina Brunila, Affective Capitalism in Academia: Revealing Public Secrets; Anna Deumert, ‘Wash Your Hands! Domestic Labor and the Affective Economy of Racial Capitalism’; Carlo Perrotta, Neil Selwyn, and Carrie Ewin, ‘Artificial Intelligence and the Affective Labour of Understanding: The Intimate Moderation of a Language Model’); 3. Play (Aleena Chia, ‘The Artist and the Automaton in Digital Game Production’; Stephanie Jennings, ‘Only You Can Save the World (of Videogames): Authoritarian Agencies in the Heroism of Videogame Design, Play, and Culture’; Paolo Ruffino, ‘There Is No Cure: Paratexts as Remediations of Agency in Red Dead Redemption 2’); 4. Queer Affects (Jacob Gaboury, ‘Queer Affects at the Origins of Computation’; Bo Ruberg, ‘After Agency: The Queer Posthumanism of Video Games That Cannot Be Played’; Charnell Peters, ‘Asexuality, Affect Aliens, and Digital Affect Cultures: Relationality with the Happy Objects of Sexual and Romantic Relationships’); 5. Conclusion.
情感理论:数字化、情感、劳动
本章回顾了一系列研究数字化、情感和劳动理论交叉的学术研究,这些研究发表于2022年,标题如下:介绍;2. 工作(Daniel Nehring和Kristina Brunila,学术界的情感资本主义:揭露公共秘密;Anna Deumert:“洗手!”家庭劳动与种族资本主义的情感经济Carlo Perrotta, Neil Selwyn和Carrie Ewin,《人工智能和理解的情感劳动:语言模型的亲密调节》;3.Play (Aleena Chia,“数字游戏制作中的艺术家和自动机”);Stephanie Jennings,《只有你能拯救世界(电子游戏):电子游戏设计、玩法和文化英雄主义中的权威机构》;保罗·鲁菲诺(Paolo Ruffino),《无药可治:《荒野大镖客:救赎2》中作为代理补救的文本》;4. 酷儿影响(Jacob Gaboury,《计算起源的酷儿影响》);Bo Ruberg,《After Agency:不可玩的电子游戏的酷儿后人类主义》;Charnell Peters,“无性恋,情感外星人和数字情感文化:与性和浪漫关系的快乐对象的关系”);5. 结论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Year''s Work in Critical and Cultural Theory
Year''s Work in Critical and Cultural Theory Arts and Humanities-Literature and Literary Theory
CiteScore
0.20
自引率
0.00%
发文量
19
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