Development of Students’ Creative Potential in the Framework of Academic Olympics on Engineering and Computer Graphics

Yu.I. Mishukovskaya, T. Usataya, L. Deryabina
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引用次数: 8

Abstract

Currently, they present design objects in the form of three-dimensional models and drawings. Accordingly, when training students at a technical university, it is necessary to pay attention to design and graphic disciplines. From the first course of study it is necessary show to students the relationship of the studied graphic disciplines with their future professional activities; stimulate their cognitive interest and motivation for learning and creativity with the help of Academic Olympics, that will help to achieve a high level of students' professional competence. So, one of the main tasks for higher education in the context of implementation of modern Federal State Educational Standards is the formation of the necessary professional competencies and improving the quality of students’ engineering training in technical high educational institutions [16; 25]. The use in the educational process of multilevel creative graphic tasks performed by means of three-dimensional computer graphics helps students to perfect themselves in further educational and professional activities. Creative tasks for Academic Olympics contribute to the development of students' creative potential through creative self-realization. Tasks for Academic Olympics are creative problems in engineering graphics with elements of project activities. For creative self-realization in graphic activities, it is important not only to be aware of graphic tasks, but also to find in them personally meaningful sense, which is manifested when a student implements his own ideas in situations that are significant for him and in a familiar, meaningful environment for him. For this, to students are offered Academic Olympics tasks of various types: propaedeutic (developing the students’ general readiness for graphic activity) and creative tasks with elements of project activity, i.e., creative project tasks. It is necessary also to develop Academic Olympics tasks taking into account the students' training program.
工程与计算机图形学学术奥林匹克框架下学生创新潜能的开发
目前,他们以三维模型和图纸的形式呈现设计对象。因此,在技术大学培养学生时,有必要关注设计和图形学科。从第一门课程开始,就有必要向学生展示所学习的图形学科与他们未来专业活动的关系;透过学术奥林匹克活动,激发学生的认知兴趣、学习动机及创造力,有助学生提升专业能力。因此,在实施现代联邦国家教育标准的背景下,高等教育的主要任务之一是形成必要的专业能力,提高技术高等教育机构学生工程培训的质量[16];25)。利用三维计算机图形在教育过程中完成多层次的创造性图形任务,有助于学生在进一步的教育和专业活动中完善自己。学术奥林匹克的创造性任务有助于通过创造性的自我实现来开发学生的创造性潜能。学术奥林匹克任务是具有项目活动元素的工程图学创造性问题。在图形活动中创造性的自我实现,不仅要意识到图形任务,而且要在其中找到个人的意义,这体现在学生在对他有意义的情况下,在一个熟悉的、有意义的环境中实现自己的想法。为此,为学生提供了各种类型的学术奥林匹克任务:宣传(发展学生对图形活动的一般准备)和具有项目活动元素的创造性任务,即创造性项目任务。考虑到学生的训练计划,制定学术奥林匹克任务也是必要的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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