Game Design Tactics for Teaching Technical Communication in Online Courses

R. McDaniel, Peter Telep
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引用次数: 2

Abstract

This article describes an interdisciplinary, partially online honors course entitled Video Game Theory and Design. The article reviews the literature surrounding video games and technical communication and then outlines the learning objectives for the course. The authors describe individual and team-produced assignments and suggest game design techniques for motivating students. We explain how we assess different projects, including oral game pitches and the complex technical Game Design Documents that are students’ final deliverables. Finally, we discuss how game design techniques provide new perspectives on writing and generate new possibilities for technical communication assignments. We close by proposing three tactics that are useful for teaching technical communication students in hybrid and fully online courses: (a) nonlinear association for creative thinking; (b) team-based assignments for writing and editing using game-based tools; and (c) iterative prototyping and playtesting for multimodal production. Each tactic is contextualized using examples drawn from the field.
网络课程中技术交流教学的游戏设计策略
这篇文章描述了一门跨学科的,部分在线的荣誉课程,名为视频游戏理论与设计。本文回顾了有关电子游戏和技术交流的文献,然后概述了课程的学习目标。作者描述了个人和团队制作的作业,并提出了激励学生的游戏设计技巧。我们解释了我们如何评估不同的项目,包括口头游戏介绍和复杂的技术游戏设计文件,这是学生的最终成果。最后,我们将讨论游戏设计技术如何为写作提供新的视角,并为技术交流任务创造新的可能性。最后,我们提出了在混合和完全在线课程中教授技术传播专业学生的三种有用策略:(a)创造性思维的非线性关联;(b)使用基于游戏的工具进行写作和编辑的团队作业;(c)多模式制作的迭代原型和游戏测试。每种策略都使用从现场抽取的例子进行背景化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
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