Network bandwidth evaluation of a hybrid peer-to-peer massively multiplayer framework

J. Mathias, D. Watson
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Abstract

This paper presents the network bandwidth utilization results of a hybrid peer-to-peer massively multiplayer framework. Previous work in this area has focused on model proposals and simulation based results. The work in this paper is novel in that it also describes a real-world implementation and presents results from actual network traces. The implementation demonstrates the potential for the model and the results show the network bandwidth utilization is well within the current capabilities of residential broadband.
混合点对点大型多人游戏框架的网络带宽评估
本文给出了一种混合点对点大规模多人网络框架的网络带宽利用结果。该领域以前的工作主要集中在模型建议和基于仿真的结果上。本文的工作是新颖的,因为它还描述了一个现实世界的实现,并给出了实际网络轨迹的结果。实践证明了该模型的潜力,结果表明网络带宽利用率完全在当前住宅宽带的能力范围内。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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