Virtual Reality: Fictional all the Way Down (and that’s OK)

IF 0.1 Q3 Arts and Humanities
Jesper Juul
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引用次数: 9

Abstract

Abstract Are virtual objects real? I will claim that the question sets us up for the wrong type of conclusion: Chalmers (2017) argues that a virtual calculator (like other entities) is a real calculator when it is “organizationally invariant” with its non-virtual counterpart—when it performs calculation. However, virtual reality and games are defined by the fact that they always selectively implement their source material. Even the most detailed virtual car will still have an infinite range of details which are missing (gas, engines, pistons, fuel, chemical reactions, molecules, atoms). This means that even the most detailed virtual object will still have fictional aspects. Rather than argue that virtual objects are, or aren’t, real, it is preferable to think of overlaps and continuities between the fictional and the real, where even the most painstakingly detailed virtual reality implementation of a non-virtual object is still art: a human process of selection and interpretation. Virtual reality should therefore not be philosophically understood just as a technological implementation on a trajectory to perfection, but as a cultural artifact which derives its value in part from its simplification and difference from its source material.
虚拟现实:完全是虚构的(这没关系)
虚拟对象是真实的吗?我认为这个问题让我们得出了错误的结论:Chalmers(2017)认为,当虚拟计算器与非虚拟计算器执行计算时,当它与非虚拟计算器“组织不变”时,虚拟计算器(与其他实体一样)才是真正的计算器。然而,虚拟现实和游戏的定义是它们总是选择性地执行它们的原始材料。即使是最精细的虚拟汽车也会有无数缺失的细节(汽油、发动机、活塞、燃料、化学反应、分子、原子)。这意味着即使是最详细的虚拟对象也会有虚构的方面。与其争论虚拟物体是真实的还是不真实的,不如考虑虚拟和真实之间的重叠和连续性,即使是最精心设计的非虚拟物体的虚拟现实实现仍然是艺术:一种人类选择和解释的过程。因此,从哲学上讲,虚拟现实不应该仅仅被理解为一种走向完美的技术实现,而是一种文化产物,其价值部分来自于它与原始材料的简化和差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Disputatio (Spain)
Disputatio (Spain) Arts and Humanities-Philosophy
CiteScore
0.30
自引率
0.00%
发文量
0
审稿时长
35 weeks
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