{"title":"INTERACTIVE MEDIA TO LEARN IDENTIFYING PATTERNS AND CALCULATING GEOMETRY OBJECTS ( CASE STUDY: TK ABA SURYA MELATI, YOGYAKARTA)","authors":"Dwi Nugraheny, A. Setiawan","doi":"10.28989/COMPILER.V7I2.380","DOIUrl":null,"url":null,"abstract":"Interactive learning media is the media more effectively so that the user can feel the learn more practical yet fun and stimulating for users desirous of learning. The pattern is the process of recognizing an object based on data that already exists to distinguish various patterns with different size and geometry of each pattern is obtained. The purpose of this thesis was to design an interesting learning media and interactive, in particular to facilitate the child TK Aba Surya Melati get to learn identifying pattern and c alculating geometry objects . Based on testing performed, the results obtained to learn identifying pattern 80% and calculating geometry objects is 65%.","PeriodicalId":93739,"journal":{"name":"Compiler construction : ... International Conference, CC ... : proceedings. CC (Conference)","volume":"71 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2018-10-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Compiler construction : ... International Conference, CC ... : proceedings. CC (Conference)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.28989/COMPILER.V7I2.380","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Interactive learning media is the media more effectively so that the user can feel the learn more practical yet fun and stimulating for users desirous of learning. The pattern is the process of recognizing an object based on data that already exists to distinguish various patterns with different size and geometry of each pattern is obtained. The purpose of this thesis was to design an interesting learning media and interactive, in particular to facilitate the child TK Aba Surya Melati get to learn identifying pattern and c alculating geometry objects . Based on testing performed, the results obtained to learn identifying pattern 80% and calculating geometry objects is 65%.
交互式学习媒体是一种更有效的媒体,使用户能够感受到学习的实用性,同时也能激发用户的学习欲望。模式是基于已经存在的数据对对象进行识别的过程,以区分不同大小的各种模式,并获得每个模式的几何形状。本论文的目的是设计一个有趣的学习媒体和互动,特别是促进孩子TK Aba Surya Melati得到学习识别图案和计算几何对象。经过测试,识别模式的学习率为80%,几何目标的计算率为65%。