Augmented Reality Development Opportunities in Geometry Learning for Elementary Students

Elika Yuana Fitrianingsih, M. Akhyar, A. Efendi
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引用次数: 1

Abstract

Educational institutions will basically get many benefits from using technology, such as augmented reality technology which is designed to support the learning process in the classroom, plus augmented reality technology can be operated on smartphones. This study aims to analyze the opportunities for the use of smartphones in the context of innovation in the development of learning media with augmented reality formats. A qualitative approach was used in this study with a survey method. The population used is Madrasah Ibtidaiyah students with a sample was 127 students. The data collection technique in this study was a non-test technique, with the data collection instrument being a questionnaire. The results of this study indicate that smartphones are a technology that is quite familiar to students, considering that most students have them, students also like learning activities that utilize smartphones because they contain several components such as text, graphics, narration, video and even animation. The results of this study can certainly be the basis for developing an augmented reality-based learning media product considering the components that make students motivated to learn are contained in it. Through this research, it is hoped that new learning resource innovations will emerge with the hope that students can be facilitated in learning the material and mastering the various competencies they need.
增强现实在小学生几何学习中的发展机会
教育机构基本上会从使用技术中获得很多好处,比如增强现实技术是为了支持课堂上的学习过程而设计的,而且增强现实技术可以在智能手机上操作。本研究旨在分析在增强现实格式的学习媒体发展创新的背景下使用智能手机的机会。本研究采用定性研究方法,采用问卷调查法。使用的人群是Madrasah Ibtidaiyah的学生,样本为127名学生。本研究的数据收集技术为非检验技术,数据收集工具为问卷调查。本研究的结果表明,智能手机是一种学生非常熟悉的技术,考虑到大多数学生都拥有智能手机,学生也喜欢利用智能手机进行学习活动,因为智能手机包含文本,图形,叙事,视频甚至动画等多种组件。本研究的结果当然可以作为开发基于增强现实的学习媒体产品的基础,考虑到使学生学习动机的组件包含在其中。通过本研究,希望能出现新的学习资源创新,并希望能促进学生学习材料和掌握他们所需的各种能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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