Games with recurring certainty

Hkhmt m`Sr Pub Date : 2014-04-01 DOI:10.4204/EPTCS.146.12
Dietmar Berwanger, A. Mathew
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引用次数: 5

Abstract

Infinite games where several players seek to coordinate under imperfect information are known to be intractable, unless the information flow is severely restricted. Examples of undecidable cases typically feature a situation where players become uncertain about the current state of the game, and this uncertainty lasts forever. Here we consider games where the players attain certainty about the current state over and over again along any play. For finite-state games, we note that this kind of recurring certainty implies a stronger condition of periodic certainty, that is, the events of state certainty ultimately occur at uniform, regular intervals. We show that it is decidable whether a given game presents recurring certainty, and that, if so, the problem of synthesising coordination strategies under w-regular winning conditions is solvable.
具有重复确定性的游戏
除非信息流受到严格限制,否则几个参与者在不完全信息下寻求协调的无限博弈是难以处理的。不可判定案例的典型特征是玩家对游戏的当前状态变得不确定,这种不确定会永远持续下去。在这里,我们考虑的是玩家在任何游戏过程中一次又一次获得当前状态确定性的游戏。对于有限状态博弈,我们注意到这种循环确定性意味着周期性确定性的更强条件,即状态确定性的事件最终以统一的规则间隔发生。我们证明了一个给定的博弈是否呈现重复的确定性是可决定的,如果是这样,那么在w规则获胜条件下综合协调策略的问题是可解决的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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