The Gamification of Indian Higher Education: Trends, Pitfalls and Ideas for Future

A. Gupta, S. Sawhney
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引用次数: 0

Abstract

Abstract: The Indian Higher Education (IHE) system has been critiqued consistently over quality concerns, resulting in several corrective measures being initiated by the policy makers, regulators, and the institutions. Consequently, progress has been observed in terms of improved outcomes on some parameters. One emergent trend in the IHE is increased focus on quantitative data by the accreditation and ranking agencies. This has spurred the sector into a competitive overdrive with institutions vying for rankings and awards. This has also resulted in malpractices, systemic erosion, and gamification of the system with long term repercussions. This paper argues against adopting purely quantitative measures for institutional assessment, suggesting measures which are holistic, broad-based, and better serve the needs of a country as diverse as India. Keywords: Indian Higher Education; Research and Development; Gamification
印度高等教育的游戏化:趋势、陷阱和未来的想法
摘要:印度高等教育(IHE)体系一直受到质量问题的批评,导致政策制定者、监管机构和院校采取了一些纠正措施。因此,在某些参数的改善结果方面已观察到进展。高等教育的一个新趋势是认证和排名机构越来越重视定量数据。这刺激了该行业的竞争,各院校竞相争夺排名和奖项。这也导致了弊端、系统侵蚀和系统游戏化,并产生了长期影响。本文反对采用纯粹的定量指标来进行制度评估,建议采用整体的、基础广泛的、更好地满足印度这样一个多样化国家需求的指标。关键词:印度高等教育;研究与开发;游戏化
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来源期刊
CiteScore
1.20
自引率
0.00%
发文量
122
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