Quizizz Application-Based Interactive Learning Media Development Workshop for Junior High School Teacher

Faiza Fadiyah, Anis Fuadi, N. Nurjannah, Irmayanti Irmayanti, Wang Lita
{"title":"Quizizz Application-Based Interactive Learning Media Development Workshop for Junior High School Teacher","authors":"Faiza Fadiyah, Anis Fuadi, N. Nurjannah, Irmayanti Irmayanti, Wang Lita","doi":"10.55849/abdimas.v1i2.157","DOIUrl":null,"url":null,"abstract":"Background. The thing that makes learning boring is learning that is monotonous and does not use learning media. This digital era requires teachers to use digital-based and interactive media. One application that can be used in learning is quizizz. This application resembles learning that is packaged in the form of games so that students are very happy to participate in learning.\nPurpose. This activity aims to develop interactive learning media based on the Quizizz application for junior high school teachers in Sinjai besides teachers and students can implement fun and enjoyable learning.\nMethod. The method used in this activity is the Workshop. This activity was carried out at the UPTD SMPN 6 Sinjai where at this school teachers were still minimal in using computer-assisted learning media. The learning media developed is application-based media (Quiziz application). The stages of implementing activities are planning, implementation and evaluation. This planning was carried out by observing at SMPN 6 Sinjai and socializing with the school principal and teachers. The implementation carried out is the delivery of materials and practices in developing Quizizz-based media. While the evaluation is the participants giving an assessment of this workshop activity.\nResults. The results achieved in this activity were that the workshop participant teachers had increased their understanding of learning media by using the Quizizz application and were able to apply it in learning.\nConclusion. In conclusion, this quizizz application can make it easier for teachers to develop digital-based learning media and make learning more enjoyable for students.","PeriodicalId":7362,"journal":{"name":"ABDIMAS TALENTA: Jurnal Pengabdian Kepada Masyarakat","volume":"27 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-06-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"13","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ABDIMAS TALENTA: Jurnal Pengabdian Kepada Masyarakat","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.55849/abdimas.v1i2.157","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 13

Abstract

Background. The thing that makes learning boring is learning that is monotonous and does not use learning media. This digital era requires teachers to use digital-based and interactive media. One application that can be used in learning is quizizz. This application resembles learning that is packaged in the form of games so that students are very happy to participate in learning. Purpose. This activity aims to develop interactive learning media based on the Quizizz application for junior high school teachers in Sinjai besides teachers and students can implement fun and enjoyable learning. Method. The method used in this activity is the Workshop. This activity was carried out at the UPTD SMPN 6 Sinjai where at this school teachers were still minimal in using computer-assisted learning media. The learning media developed is application-based media (Quiziz application). The stages of implementing activities are planning, implementation and evaluation. This planning was carried out by observing at SMPN 6 Sinjai and socializing with the school principal and teachers. The implementation carried out is the delivery of materials and practices in developing Quizizz-based media. While the evaluation is the participants giving an assessment of this workshop activity. Results. The results achieved in this activity were that the workshop participant teachers had increased their understanding of learning media by using the Quizizz application and were able to apply it in learning. Conclusion. In conclusion, this quizizz application can make it easier for teachers to develop digital-based learning media and make learning more enjoyable for students.
基于Quizizz应用的初中教师互动学习媒体开发研讨会
背景。使学习变得无聊的是单调的、不使用学习媒介的学习。这个数字时代要求教师使用基于数字和互动的媒体。一个可以用于学习的应用是quizizz。本应用程序类似于将学习打包成游戏的形式,让学生很高兴地参与到学习中。本次活动旨在开发基于Quizizz应用程序的互动式学习媒体,让辛贾地区初中教师和学生实现有趣愉快的学习方法。在这个活动中使用的方法是工作坊。这项活动是在UPTD SMPN 6 Sinjai进行的,该学校的教师在使用计算机辅助学习媒介方面仍然很少。开发的学习媒体是基于应用程序的媒体(Quiziz应用程序)。执行活动的阶段是规划、执行和评价。这一规划是通过在SMPN 6 Sinjai进行观察并与学校校长和教师进行社交来实施的。所进行的实施是在开发基于quizizz的媒体中提供材料和实践。而评估则是参与者对本次工作坊活动的评估。本次活动的结果是,参加研讨会的教师通过使用Quizizz应用程序,增加了他们对学习媒体的理解,并能够将其应用于学习。总之,这个测验应用程序可以让教师更容易地开发基于数字的学习媒体,让学生更享受学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信