Visually evoked responses are enhanced when engaging in a video game

Jason J. Ki, L. Parra, J. Dmochowski
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引用次数: 1

Abstract

While it is well known that vision guides movement, less appreciated is that the motor cortex also provides input to the visual system. Here we asked whether neural processing of visual stimuli is acutely modulated during motor activity, hypothesizing that visual evoked responses are enhanced when engaged in a motor task that depends on the visual stimulus. To test this, we told participants that their brain activity was controlling a video game that was in fact the playback of a prerecorded game. The deception, which was effective in half of participants, aimed to engage the motor system while avoiding evoked responses related to actual movement or somatosensation. In other trials, subjects actively played the game with keyboard control or passively watched a playback. The strength of visually evoked responses was measured as the temporal correlation between the continuous stimulus and the evoked potentials on the scalp. We found reduced correlation during passive viewing, but no difference between active and sham play. Alpha band (8-12 Hz) activity was reduced over central electrodes during sham play, indicating recruitment of motor cortex despite the absence of overt movement. To account for the potential increase of attention during game play, we conducted a second study with subjects counting screen items during viewing. We again found increased correlation during sham play, but no difference between counting and passive viewing. While we cannot fully rule out the involvement of attention, our findings do demonstrate an enhancement of visual evoked responses during active vision.
当参与电子游戏时,视觉唤起的反应会增强
虽然我们都知道视觉引导运动,但很少有人意识到运动皮层也为视觉系统提供输入。在这里,我们询问视觉刺激的神经处理是否在运动活动中被剧烈调节,假设当从事依赖于视觉刺激的运动任务时,视觉诱发反应被增强。为了验证这一点,我们告诉参与者,他们的大脑活动是在控制一个视频游戏,而这个游戏实际上是预先录制好的游戏的回放。这种欺骗在一半的参与者中是有效的,它旨在调动运动系统,同时避免引起与实际运动或体感相关的反应。在其他试验中,受试者通过键盘控制积极地玩游戏或被动地观看回放。视觉诱发反应强度通过连续刺激与头皮诱发电位的时间相关性来测量。我们发现被动观看时相关性降低,但主动和虚假游戏之间没有差异。在假游戏期间,中央电极上的α带(8-12 Hz)活动减少,表明尽管没有明显的运动,但运动皮层仍在招募。为了解释在玩游戏过程中可能增加的注意力,我们进行了第二项研究,让受试者在观看过程中计算屏幕上的项目。我们再次发现,在模拟游戏期间相关性增加,但计数和被动观看之间没有区别。虽然我们不能完全排除注意力的参与,但我们的发现确实证明了在活跃视觉期间视觉诱发反应的增强。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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