Residential energy consumer behavior modification via gamification

Atieh Kashani, Y. Ozturk
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引用次数: 10

Abstract

This paper aims to present an integrated platform to explore the role of society, culture, and behavior in energy efficiency uptake, and identify specific marketing techniques that may result in user behavior modification. We developed a consumer behavior modification framework which monitors consumer energy usage through the SDG&E Green Button API and make recommendations to the consumer. Behavior change is enforced through energy pricing and showing the impact of the individual consumer's CO2 emissions when using energy at peak hours versus at non-peak hours. The focus is to improve the homeowner's “know” and “care”, aiming to influence actions through transformation of moral in addition to monetary savings. Following an engineering and economics model the system provides the tools for research in social variability, as well as the social and cultural context that shapes our habits and practices in energy consumption.
通过游戏化改造住宅能源消费行为
本文旨在提供一个综合平台,探索社会,文化和行为在能源效率吸收中的作用,并确定可能导致用户行为改变的特定营销技术。我们开发了一个消费者行为修改框架,通过SDG&E绿色按钮API监控消费者的能源使用情况,并向消费者提出建议。行为改变是通过能源定价和显示个人消费者在高峰时段与非高峰时段使用能源时二氧化碳排放的影响来强制执行的。重点是提高房主的“了解”和“关心”,旨在通过道德转变影响行动,除了金钱节约。该系统遵循工程和经济学模型,为研究社会变异性以及塑造我们在能源消耗方面的习惯和实践的社会和文化背景提供了工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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