Human vs computer: What effect does the source of information have on cognitive performance and achievement goal orientation?

Nicolas Spatola, J. Chevalère, Rebecca Lazarides
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Abstract

Abstract The increasing presence of computers in society calls for the need to better understand how differently the sociocognitive mechanisms involved in natural human relationships operate in human–robot interactions. In the present study, we investigated one fundamental aspect often neglected in the literatures on psychology and educational sciences: how the source of information, either human or computer, influences its perceived reliability and modulates cognitive and motivational processes. In Experiment 1, participants performed a reasoning task that presented cues following participants’ errors, helping them to succeed in the task. Using two levels of task difficulty, we manipulated the source of the cues as either a human or a computer. In addition to task accuracy, Experiment 2 assessed the impact of the information source on socially and nonsocially related dimensions of achievement goals. In Experiment 1, participants who believed that they received cues from a human teacher performed better on difficult trials compared to those who believed that they received cues from a computer. In Experiment 2, we replicated these findings by additionally showing that the nature of the source only had an impact on the socially related dimension of achievement goals, which in turn mediated the source’s effect on reasoning performance. For the first time, the present study showed modulations of cognitive and motivational processes resulting from the manipulation of the type of information source aimed at providing assistance with a reasoning task. The findings highlight the importance of considering the social and motivational aspects involved in human–computer interactions.
人与计算机:信息来源对认知表现和成就目标取向有什么影响?
随着计算机在社会中的日益普及,我们需要更好地理解自然人际关系中涉及的社会认知机制在人机交互中的运作方式。在本研究中,我们研究了心理学和教育科学文献中经常被忽视的一个基本方面:信息来源(无论是人还是计算机)如何影响其感知可靠性并调节认知和动机过程。在实验1中,参与者完成了一个推理任务,在参与者犯错后提供线索,帮助他们成功完成任务。使用两级任务难度,我们操纵线索的来源,要么是人,要么是计算机。除了任务准确性外,实验2还评估了信息源对成就目标的社会和非社会相关维度的影响。在实验1中,那些相信自己从真人老师那里得到提示的参与者在困难的测试中比那些相信自己从电脑那里得到提示的参与者表现得更好。在实验2中,我们复制了这些发现,另外表明来源的性质只对成就目标的社会相关维度有影响,而社会相关维度又介导了来源对推理表现的影响。本研究首次显示了认知和动机过程的调节,这是由旨在为推理任务提供帮助的信息源类型的操纵引起的。研究结果强调了考虑人机交互中涉及的社会和动机方面的重要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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