“Clavis Aurea”: An augmented Reality Game for the Teaching of Local History

G. Koutromanos, T. Pittara, Christopher Tripoulas
{"title":"“Clavis Aurea”: An augmented Reality Game for the Teaching of Local History","authors":"G. Koutromanos, T. Pittara, Christopher Tripoulas","doi":"10.24018/ejers.2020.0.cie.2310","DOIUrl":null,"url":null,"abstract":"The aim of this study was the design, development, and evaluation of an Augmented Reality game to teach students about the local history of a Greek island. Design-based research served as the foundation of this study’s methodology. Experts in ICT in education, teachers with knowledge of the local history and primary education students participated in the evaluation of this study. The results of the evaluation showed that the game presents satisfactory levels of usability and that its content is compatible with the island’s local history. Among the factors influencing its use by students were internet connectivity, the large number of visitors at the archaeological site where the game was played, and the problem of coordinating the student groups.","PeriodicalId":12029,"journal":{"name":"European Journal of Engineering Research and Science","volume":"29 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2020-12-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"European Journal of Engineering Research and Science","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.24018/ejers.2020.0.cie.2310","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

Abstract

The aim of this study was the design, development, and evaluation of an Augmented Reality game to teach students about the local history of a Greek island. Design-based research served as the foundation of this study’s methodology. Experts in ICT in education, teachers with knowledge of the local history and primary education students participated in the evaluation of this study. The results of the evaluation showed that the game presents satisfactory levels of usability and that its content is compatible with the island’s local history. Among the factors influencing its use by students were internet connectivity, the large number of visitors at the archaeological site where the game was played, and the problem of coordinating the student groups.
“克拉维斯·奥雷亚”:用于地方历史教学的增强现实游戏
本研究的目的是设计、开发和评估一款增强现实游戏,向学生介绍希腊岛屿的当地历史。基于设计的研究是本研究方法论的基础。ICT教育专家、了解当地历史的教师和初等教育学生参与了本研究的评估。评估结果显示,游戏呈现出令人满意的可用性水平,其内容与岛上的当地历史相兼容。影响学生使用游戏的因素包括网络连接、游戏地点的大量游客以及协调学生群体的问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信