The Effect of Online Game Addiction on Violent Behavior in High School Students

Nurhalimah, Belva Putri Salsabila, Omi Haryati, Wartonah, Endang Banon
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Abstract

Addictive behavior online games the point where teenagers become dependent and lose control. Habits play game online in adolescents lead to changes in character such to become aggressive. Aggressive behavior not only in physical but also take of aggression anger and hostility can hurt people. This study to determine relationship between addictive behavior online games with aggressive behavior of High School students. Type research quantitative cross sectional approach. Population all students of class X-XI of SMAN at Tambun Utara. Sample using total sampling. Instrument used instrument by Chen and Chang (2008) for level online game addiction and the Buss-Perry Aggression Questionnaire Scale (BPAQ) for level aggressive behavior. Analysis data used descriptive statistical and chi-square. The results, it is known characteristics respondents are dominated by boy (63.1%) coming from class XI (64.1%) and 17 years old (47.6%), the type of online game most often played is Mobile Legend (62.1%) with playing duration for 3 hours (62.1%), high online game addiction (52.4%), and high aggressive behavior (57.3%). And results chi square test obtained that p-value of p= 0.001 with = 0.05 (p-value
网络游戏成瘾对高中生暴力行为的影响
网络游戏成瘾行为:青少年对网络游戏产生依赖并失去控制。青少年玩网络游戏的习惯会导致性格的变化,比如变得好斗。攻击性行为不仅表现在身体上,还表现在攻击性、愤怒和敌意上。本研究旨在探讨网络游戏成瘾行为与高中生攻击行为的关系。类型研究定量横断面方法。抽样采用总抽样。Chen and Chang(2008)对网络游戏成瘾等级使用的量表和对攻击行为等级使用的Buss-Perry攻击问卷量表。分析数据采用描述性统计和卡方。结果显示,已知特征受访者以男生(63.1%)为主,来自11年级(64.1%)和17岁(47.6%),最常玩的网络游戏类型为移动传奇(62.1%),游戏时间为3小时(62.1%),高网络游戏成瘾(52.4%),高攻击性行为(57.3%)。结果卡方检验得出p值= 0.001,p值= 0.05 (p值
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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