Augmented Reality in Education

Pallikonda Subhashini, Raqshanda Siddiqua, A. Keerthana, Pamu Pavani
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引用次数: 2

Abstract

Gaining from books is an unremarkable and latent cycle. The content and images in the books are most certainly not interactive; this prompts the basic barricades to learning looked by students, for example, constraints in comprehending the hypothetical ideas, absence of explanatory, basic reasoning. These detours are overwhelmed by computerized books, however paper-based books are frequently favored over computerized books due to their adaptability and portability. In this paper, we present a remarkable arrangement that utilizes augmented reality to make the learning measure more interactive and fascinating. The application when focused on text or image shows significant 3-dimensional(3D) model or video on the smart phone screen. The application gives some assistance to the students by encouraging them to learn new ideas utilizing graphical guide. Aside from utilization in schooling, it can likewise be utilized in the field of commercial, the travel industry, gaming, medication.
增强现实在教育中的应用
从书中获益是一个不起眼的潜在循环。书中的内容和图像肯定不是交互式的;这促使学生看到学习的基本障碍,例如,理解假设思想的限制,缺乏解释,基本推理。这些弯路被计算机化的书籍淹没了,然而纸质书籍由于其适应性和便携性而经常比计算机化的书籍更受欢迎。在本文中,我们提出了一个引人注目的安排,利用增强现实使学习测量更具互动性和吸引力。当专注于文本或图像时,应用程序在智能手机屏幕上显示显著的三维(3D)模型或视频。该应用程序通过使用图形指导来鼓励学生学习新思想,从而为学生提供了一些帮助。除了在学校的使用,它也可以在商业,旅游,游戏,医药等领域使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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