Nils Jensen, Stephan Olbrich, H. Pralle, S. Raasch
{"title":"An efficient system for collaboration in tele-immersive environments","authors":"Nils Jensen, Stephan Olbrich, H. Pralle, S. Raasch","doi":"10.2312/EGPGV/EGPGV02/123-132","DOIUrl":null,"url":null,"abstract":"The paper describes the development of a high-performance system for visualizing complex scientific models in real-time. The architecure of the system is a client/server model, in which the simulator generates lists of 3D graphics objects in parallel to the simulation, from where they are sent to a streaming server. The server transfers the 3D objects to viewer clients. Clients communicate over a second connection with each other, which adds the ability to perform collaborative tasks. An application related to computational fluid dynamics is specified where such a tele-immersive system can be used. The approach differs to other solutions because it offers a large set of graphics primitives for visualization, and it is optimized for distributed, heterogenous environments.","PeriodicalId":90824,"journal":{"name":"Eurographics Symposium on Parallel Graphics and Visualization : EG PGV : [proceedings]. Eurographics Symposium on Parallel Graphics and Visualization","volume":"7 1","pages":"123-131"},"PeriodicalIF":0.0000,"publicationDate":"2002-09-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"22","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Eurographics Symposium on Parallel Graphics and Visualization : EG PGV : [proceedings]. Eurographics Symposium on Parallel Graphics and Visualization","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2312/EGPGV/EGPGV02/123-132","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 22
Abstract
The paper describes the development of a high-performance system for visualizing complex scientific models in real-time. The architecure of the system is a client/server model, in which the simulator generates lists of 3D graphics objects in parallel to the simulation, from where they are sent to a streaming server. The server transfers the 3D objects to viewer clients. Clients communicate over a second connection with each other, which adds the ability to perform collaborative tasks. An application related to computational fluid dynamics is specified where such a tele-immersive system can be used. The approach differs to other solutions because it offers a large set of graphics primitives for visualization, and it is optimized for distributed, heterogenous environments.