An efficient system for collaboration in tele-immersive environments

Nils Jensen, Stephan Olbrich, H. Pralle, S. Raasch
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引用次数: 22

Abstract

The paper describes the development of a high-performance system for visualizing complex scientific models in real-time. The architecure of the system is a client/server model, in which the simulator generates lists of 3D graphics objects in parallel to the simulation, from where they are sent to a streaming server. The server transfers the 3D objects to viewer clients. Clients communicate over a second connection with each other, which adds the ability to perform collaborative tasks. An application related to computational fluid dynamics is specified where such a tele-immersive system can be used. The approach differs to other solutions because it offers a large set of graphics primitives for visualization, and it is optimized for distributed, heterogenous environments.
远程沉浸式环境中的高效协作系统
本文介绍了一种用于复杂科学模型实时可视化的高性能系统的开发。系统的架构是一个客户/服务器模型,其中模拟器生成3D图形对象的列表与仿真并行,从那里它们被发送到流服务器。服务器将3D对象传输到查看器客户端。客户机之间通过第二个连接进行通信,这增加了执行协作任务的能力。指定了一种与计算流体动力学相关的应用,其中可以使用这种远程沉浸式系统。该方法不同于其他解决方案,因为它为可视化提供了大量图形原语,并且针对分布式异构环境进行了优化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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