Exploring interactive furniture with EmotoCouch

Sarah Mennicken, A. Brush, A. Roseway, James Scott
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引用次数: 15

Abstract

People respond emotionally to other people, animals, or even objects like furniture. While current furniture is static in appearance, embedded electronics can enable furniture to change its appearance. A couch could show excitement during a party or anger when a pet scratches it. But would emotional furniture delight or annoy people? To explore the potential for emotional furniture, we built EmotoCouch. Through colored light, visual patterns, and haptic feedback, EmotoCouch expresses six emotional states: Excited, Happy, Calm, Depressed/Sad, Afraid, and Angry. This video describes the construction of EmotoCouch, feedback gathered through surveys and user interviews, and shows example EmotoCouch usage situations.
使用EmotoCouch探索交互式家具
人们对其他人、动物,甚至是家具等物品都会有情感上的反应。目前的家具在外观上是静态的,而嵌入式电子设备可以使家具改变其外观。沙发可以在派对上表现出兴奋,也可以在被宠物抓伤时表现出愤怒。但是情感家具会让人愉悦还是烦恼呢?为了探索情感家具的潜力,我们创建了EmotoCouch。EmotoCouch通过彩色光线、视觉模式和触觉反馈来表达六种情绪状态:兴奋、快乐、平静、沮丧/悲伤、害怕和愤怒。这个视频描述了EmotoCouch的构建,通过调查和用户访谈收集的反馈,并展示了EmotoCouch的示例使用情况。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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