A framework to measure user experience of interactive online products

Katrin Schulze, Heidi Krömker
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引用次数: 66

Abstract

Over the past years, User eXperience (UX) research in the academic community has created various approaches to UX evaluation frameworks. However, industry adopted these approaches rather vaguely into product development. Due to this existing gap between research academics and companies, this paper concerns the question of how UX evaluation can be integrated into the software engineering process of interactive online products. Therefore, influencing factors that need to be measured, including human and system aspects, emotions, a spatiotemporal dimension and motivation, were analyzed. In order to evaluate these factors transparently and to link UX factors to actual product functionalities, existing evaluation methods to collect qualitative and quantitative user data were selected and joint to an evaluation method set. First experiences of using the UX framework and this method set by means of a new web-community concept will be outlined and discussed.
交互式在线产品的用户体验度量框架
在过去的几年里,学术界对用户体验(UX)的研究创造了各种用户体验评估框架的方法。然而,工业界在产品开发中相当模糊地采用了这些方法。鉴于学术界和企业之间存在的这种差距,本文关注的问题是如何将用户体验评估整合到交互式在线产品的软件工程过程中。因此,需要测量的影响因素,包括人与系统方面,情感,时空维度和动机,进行了分析。为了透明地评估这些因素,并将用户体验因素与实际产品功能联系起来,选择现有的评估方法来收集定性和定量的用户数据,并将其联合到一个评估方法集。本文将概述和讨论使用UX框架的第一次经验,以及通过新的web社区概念设置的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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