Equilibria of concurrent games on event structures

J. Gutierrez, M. Wooldridge
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引用次数: 11

Abstract

Event structures form a canonical model of concurrent behaviour which has a natural game-theoretic interpretation. This game-based interpretation was initially given for zero-sum concurrent games. This paper studies an extension of such games on event structures to include a much wider class of game types and solution concepts. The extension permits modelling scenarios where, for instance, cooperation or independent goal-driven behaviour of computer agents is desired. Specifically, we will define non-zero-sum games on event structures, and give full characterisations---existence and completeness results---of the kinds of games, payoff sets, and strategies for which Nash equilibria and subgame perfect Nash equilibria always exist. The game semantics of various logics and systems are outlined to illustrate the power of this framework.
事件结构上并发博弈的均衡
事件结构形成了并发行为的规范模型,具有自然的博弈论解释。这种基于游戏的解释最初是针对零和并发游戏。本文研究了此类博弈在事件结构上的扩展,以包括更广泛的博弈类型和解决方案概念。扩展允许建模场景,例如,需要计算机代理的合作或独立目标驱动行为。具体来说,我们将在事件结构上定义非零和博弈,并给出纳什均衡和子博弈完美纳什均衡总是存在的各种博弈、收益集和策略的完整特征——存在性和完备性结果。本文概述了各种逻辑和系统的游戏语义,以说明该框架的强大功能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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