MIRNA: adaptive 3D game to assist children's distance learning difficulties; design and teachers' intention to use

Dheya Ghazi Mustafa, I. Mustafa, Samah Zriqat, Q. Althebyan
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Abstract

The global transition from traditional classroom instruction to online learning has been hastened through COVID-19. Notwithstanding its benefits, students were unable to quickly adjust to the difficulties of change. This research offers MIRNA, an assistive 3D instructional tool for slow learners in primary school, mostly for Arabic, English, and Math topics, to address academic issues that develop with online education. The proposed tool can be fully integrated with remedial programs to assist students who struggled to adjust to distant learning during the pandemic, slow learners, or even those who are unable to attend school. This application categorizes students based on academic performance rather than age and automatically adjusts to their limitations. Additionally, MIRNA offers a simple interface that allows teachers to personalize it with their own content and game scenarios. We carried out an empirical investigation to assess teachers' intentions to use MIRNA as an online learning platform in the learning process. The findings of the study show that teachers’ attitude towards the game was positive, and they intended to use the game in the learning process in the future
MIRNA:自适应3D游戏,辅助儿童远程学习困难;设计与教师使用意图
新冠肺炎疫情加速了全球从传统课堂教学向在线学习的转变。尽管有好处,但学生们无法迅速适应变化带来的困难。这项研究提供了MIRNA,这是一种辅助的3D教学工具,用于小学慢学习者,主要用于阿拉伯语,英语和数学主题,以解决在线教育发展的学术问题。拟议的工具可以与补救方案充分结合起来,以帮助在大流行期间难以适应远程学习的学生、学习速度慢的学生,甚至是无法上学的学生。这个应用程序根据学习成绩而不是年龄对学生进行分类,并自动调整以适应他们的局限性。此外,MIRNA提供了一个简单的界面,允许教师根据自己的内容和游戏场景进行个性化设置。我们进行了一项实证调查,以评估教师在学习过程中使用MIRNA作为在线学习平台的意向。研究结果表明,教师对游戏的态度是积极的,他们打算在未来的学习过程中使用游戏
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