A write-operation-adaptable replication system for multiplayer cloud gaming

Wan-Chi Chang, Pi-Chung Wang
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引用次数: 5

Abstract

Cloud gaming is getting more and more attention due to the growth of smart devices (smartphones, tables, and notebooks). When players update data, a cloud gaming system replicates game states to support massive users for maintaining data consistency. A popular cloud game could incur a huge amount of write operations to increase the complexity for maintaining data consistency. Traffic for transmitting replicas and maintaining consistency may overwhelm networks and raise error rates of the cloud nodes. This paper studies the problem of replicas for cloud gaming systems and presents a write-operation-adaptable replication system (WOARS). WOARS periodically calculates the weights of write operations according to the services with different consistency requirements and assigns replicas between datacenters according to the weights. As compared to other replication protocols, WOARS can efficiently reduce average latency, improve QoS as well as reduce traffic overhead.
一种适合多人云游戏的写入操作复制系统
由于智能设备(智能手机、台式电脑和笔记本电脑)的发展,云游戏正获得越来越多的关注。当玩家更新数据时,云游戏系统会复制游戏状态,以支持大量用户保持数据一致性。流行的云游戏可能会产生大量的写操作,从而增加维护数据一致性的复杂性。传输副本和维护一致性的流量可能会使网络不堪重负,并提高云节点的错误率。研究了云游戏系统的副本问题,提出了一种自适应写入操作的副本系统(WOARS)。WOARS系统根据不同一致性要求的业务,定期计算写操作的权重,并根据权重在数据中心之间分配副本。与其他复制协议相比,WOARS可以有效地降低平均延迟,提高QoS,减少流量开销。
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