Towards AI as a Creative Colleague in Game Level Design

T. Larsson, J. Font, Alberto Alvarez
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引用次数: 1

Abstract

In Mixed-Initiative Co-Creative tools, the human is mostly in control of what will and can be created, delegating the AI to a more suggestive role instead of a colleague in the co-creative process. Allowing more control and agency for the AI might be an interesting path in co-creative scenarios where AI could direct and take more initiative within the co-creative task. However, the relationship between AI and human designers in creative processes is delicate, as adjusting the initiative or agency of the AI can negatively affect the user experience. In this paper, different degrees of agency for the AI are explored within the Evolutionary Dungeon Designer (EDD) to further understand MI-CC tools. A user study was performed using EDD with three varying degrees of AI agency. The study highlighted elements of frustration that the human designer experiences when using the tool and the behavior in the AI that led to possible strains on the relationship. The paper concludes with the identified issues and possible solutions and suggested further research.
将AI作为游戏关卡设计中的创意伙伴
在混合主动性共同创造工具中,人类主要控制将要和可以创造的内容,将AI委派给更具启发式的角色,而不是在共同创造过程中由同事负责。在共同创造场景中,允许AI拥有更多控制权和代理可能是一条有趣的路径,AI可以在共同创造任务中指导并发挥更大的主动性。然而,在创造过程中,AI和人类设计师之间的关系是微妙的,因为调整AI的主动性或代理会对用户体验产生负面影响。本文探讨了进化地下城设计师(EDD)中不同程度的AI代理,以进一步理解MI-CC工具。使用EDD与三个不同程度的人工智能代理进行了用户研究。该研究强调了人类设计师在使用该工具时遇到的挫折因素,以及人工智能中的行为,这些因素可能导致关系紧张。文章最后指出了存在的问题和可能的解决方案,并提出了进一步研究的建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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