Greedy strategy for network coding based reliable broadcast in wireless mesh networks

Xiaobin Tan, Hao Yue, Yuguang Fang, Wenfei Cheng
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引用次数: 7

Abstract

Reliable broadcast is an important communication primitive for wireless mesh networks, which has many applications such as multimedia services and software upgrade. Recently, network coding is introduced into reliable broadcast to enhance the throughput of data transmissions. Existing network coding based reliable broadcast schemes, such as Pacifier and R-Code, fail to take advantage of the unique characteristic of reliable broadcast or the broadcast nature of wireless transmissions, which leads to redundant transmissions and performance degradation. In this paper, we propose a greedy strategy for network coding based reliable broadcast, which is called GreedyCode. GreedyCode opportunistically selects the forwarders with the highest transmission efficiency to transmit the encoded packets while the neighbors just listen. In order to measure the efficiency of broadcast transmission of a node, we also define a metric named One-hop Broadcast Throughput (OBT), which considers not only the current reception status of the destinations but also the quality of the broadcast link. Because GreedyCode only needs the information of its one-hop neighbors, so it can be distributed realized. The simulation results show that GreedyCode achieves 100% packet delivery ratio (PDR) and significantly reduces the number of transmissions and the broadcast delay.
无线网状网络中基于可靠广播的贪婪网络编码策略
可靠广播是无线网状网络的重要通信原语,具有多媒体业务和软件升级等多种应用。近年来,为了提高数据传输的吞吐量,在可靠广播中引入了网络编码。现有的基于网络编码的可靠广播方案,如Pacifier、R-Code等,没有充分利用可靠广播的独特特性和无线传输的广播性,导致传输冗余,性能下降。本文提出了一种基于可靠广播的网络编码贪婪策略,称为GreedyCode。GreedyCode投机地选择传输效率最高的转发器来传输编码后的数据包,而邻居只是监听。为了衡量一个节点的广播传输效率,我们还定义了一跳广播吞吐量(OBT)指标,该指标不仅考虑了目的地当前的接收状态,还考虑了广播链路的质量。由于GreedyCode只需要它的一跳邻居的信息,所以它可以被分布式实现。仿真结果表明,GreedyCode实现了100%的分组分发率(PDR),并显著减少了传输次数和广播延迟。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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