A Demonstration of KiaiTime: A Mixed-Initiative PCGML Rhythm Game Editor

Emily Halina, Matthew J. Guzdial
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引用次数: 2

Abstract

Chart creation for rhythm action games is a time consuming task that requires specialized design knowledge. While chart generation systems have been explored in the past, there are currently no co-creative chart authoring systems. In this paper, we present KiaiTime, a mixed-initiative, co-creative PCGML editor for the rhythm game Taiko no Tatsujin. KiaiTime allows the user to interface with an AI partner that acts as a source of guidance and inspiration in the chart creation process.
演示KiaiTime:混合主动PCGML节奏游戏编辑器
节奏动作游戏的图表制作是一项耗时的任务,需要专业的设计知识。虽然过去已经探索了图表生成系统,但目前还没有共同创作的图表编写系统。在本文中,我们介绍了KiaiTime,这是一款用于节奏游戏《Taiko no Tatsujin》的混合倡议,共同创造的PCGML编辑器。KiaiTime允许用户与AI合作伙伴交互,该合作伙伴在图表创建过程中充当指导和灵感的来源。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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