Tile binning algorithm for vector graphics minimizing false overlap

Jeong-Joon Yoo, Seung-Won Lee, Seokyoon Jung, Shihwa Lee
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引用次数: 2

Abstract

In this paper, we present an efficient tile binning algorithm that reduces false overlap area for the Bezier curve. To do so, we propose a Multiple-Bounding Box (MBB) enclosing a Bezier curve with multiple bounding boxes. Experimental comparisons of MBB and legacy methods show that the proposed MBB method reduces 16~35% memory overhead. It also reduces 23~54% CPU latency overhead in a tile-based 2D graphics pipeline.
为矢量图形最小化虚假重叠的平铺分割算法
在本文中,我们提出了一种有效的分割算法来减少贝塞尔曲线的虚假重叠面积。为此,我们提出了一个包含有多个边界框的贝塞尔曲线的多边界框(multiple - bounding Box, MBB)。MBB方法与传统方法的实验比较表明,该方法减少了16~35%的内存开销。它还在基于tile的2D图形管道中减少了23% ~54%的CPU延迟开销。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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