The Effect of Lighting, Landmarks and Auditory Cues on Human Performance in Navigating a Virtual Maze

Daryl Marples, Duke Gledhill, P. Carter
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引用次数: 5

Abstract

The human visual and auditory systems are attentive to variations in both lighting and sound, and changes in either are used in audiovisual media to draw attention. In video games specifically, many embedded navigational cues are utilised to subtly suggest navigational choices to players. Both lighting and audio cues are commonly utilised by game designers to signal specific events or to draw player focus and therefore influence navigational decisions. We analyse the influence that combinations of landmark, auditory and illumination cues have on player navigation. 134 participants navigated through a randomly assigned subset of thirty structurally similar virtual mazes with variations of lighting, spatial audio and landmark cues. The solve times for these mazes were analysed to determine the influence of each individual cue and evaluate any cue competition or interactions effects detected. The findings demonstrate that auditory and subtle lighting had distinct effects on navigation and maze solve times and that interactions and cue competition effects were also evident.
灯光、地标和听觉线索对人类在虚拟迷宫中导航表现的影响
人类的视觉和听觉系统对光线和声音的变化都很注意,而在视听媒体中使用任何一种变化来引起注意。特别是在电子游戏中,许多嵌入式导航线索被用来巧妙地向玩家提示导航选择。游戏设计师通常使用灯光和音频线索来指示特定事件或吸引玩家的注意力,从而影响导航决策。我们分析了地标、听觉和照明线索的组合对玩家导航的影响。134名参与者通过一个随机分配的30个结构相似的虚拟迷宫子集,这些迷宫具有不同的照明、空间音频和地标提示。分析了这些迷宫的解决时间,以确定每个线索的影响,并评估任何线索竞争或相互作用的影响。研究结果表明,听觉和微妙的灯光对导航和迷宫解决时间有不同的影响,互动和线索竞争的影响也很明显。
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