We Are Ant-Man: The Digital Body in a Superhero Comedy

IF 0.5 2区 艺术学 0 FILM, RADIO, TELEVISION
Scott Bukatman
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引用次数: 0

Abstract

ABSTRACT:Phenomenologist Don Ihde posits a technological knowledge rooted in embodied experience via technologically enhanced perceptions. Super-heroes might be understood as embodied technologies and enhanced perceptions. Digital technologies are normally less visually accessible than those of the Industrial Age, but the cinematic superheroes of the twenty-first century are highly visible digital effects that might tell us something about the status of the body in digital culture. A digital superhero comedy, Ant-Man and the Wasp (Peyton Reed, 2018) models one kind of human-digital relation: the hapless Ant-Man knows nothing about how his advanced technologies actually work, but his cluelessness has no bearing upon his ability to use them and effect positive change.
我们是蚁人:超级英雄喜剧中的数字身体
摘要:现象学家唐·伊德提出了一种技术知识,它根植于通过技术增强的感知所体现的经验。超级英雄可以被理解为具体化的技术和增强的感知。数字技术在视觉上通常不如工业时代那么容易接近,但21世纪的电影超级英雄是高度可见的数字效果,可能会告诉我们一些关于数字文化中身体地位的信息。一部数字超级英雄喜剧《蚁人与黄蜂》(佩顿·里德,2018年)模拟了一种人类与数字的关系:倒霉的蚁人对他的先进技术是如何工作的一无所知,但他的无知丝毫不影响他使用这些技术并产生积极变化的能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
JCMS-Journal of Cinema and Media Studies
JCMS-Journal of Cinema and Media Studies FILM, RADIO, TELEVISION-
CiteScore
1.20
自引率
0.00%
发文量
39
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