Virtual Reality Sickness Predictor: Analysis of visual-vestibular conflict and VR contents

Jaekyung Kim, Woojae Kim, Sewoong Ahn, Jinwoo Kim, Sanghoon Lee
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引用次数: 41

Abstract

Predicting the degree of sickness is an imperative goal to guarantee viewing safety when watching virtual reality (VR) contents. Ideally, such predictive models should be explained in terms of the human visual system (HVS). When viewing VR contents using a head mounted display (HMD), there is a conflict between user's actual motion and visually perceived motion. This results in an unnatural visual-vestibular sensory mismatch that causes side effects such as onset of nausea, oculomotor, disorientation, asthenopia (eyestrain). In this paper, we propose a framework called VR sickness predictor (VRSP) using the interaction model between user's motion and the vestibular system. VRSP extracts two types of features: a) perceptual motion feature through a visual-vestibular interaction model, and b) statistical content feature that affects user motion perception. Furthermore, we build a VR sickness database including 36 virtual scenes to evaluate the performance of VRSP. Through rigorous experiments, we demonstrate that the correlation between the proposed model and the subjective sickness score yields ~72 %.
虚拟现实疾病预测器:视觉前庭冲突与VR内容分析
在观看虚拟现实(VR)内容时,预测晕眩程度是确保观看安全的必要目标。理想情况下,这种预测模型应该用人类视觉系统(HVS)来解释。在使用头戴式显示器(HMD)观看VR内容时,用户的实际运动与视觉感知运动之间存在冲突。这导致视觉-前庭感觉不匹配,导致副作用,如恶心、动眼症、定向障碍、视弱(眼疲劳)。本文提出了一种基于用户运动与前庭系统交互模型的虚拟现实疾病预测器(VRSP)框架。VRSP提取两类特征:a)通过视觉-前庭交互模型提取感知运动特征;b)影响用户运动感知的统计内容特征。此外,我们建立了一个包含36个虚拟场景的VR疾病数据库来评估VRSP的性能。通过严格的实验,我们证明了所提出的模型与主观疾病评分之间的相关性达到了72%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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