Objective and Subjective Assessment of Algorithms for Reducing Three-Axis Vibrations to One-Axis Vibrations

Gunhyuk Park, K. J. Kuchenbecker
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引用次数: 11

Abstract

A typical approach to creating realistic vibrotactile feedback is reducing 3D vibrations recorded by an accelerometer to 1D signals that can be played back on a haptic actuator, but some of the information is often lost in this three-to-one (321) dimensional reduction process. This paper describes five real-time 321 algorithms and proposes four performance metrics that indicate the average value and the variability of the output signal’s spectral match and temporal match across 3D rotations of the input vector. These four performance metrics were applied to four texture recordings, and the method utilizing the discrete Fourier transform (DFT) was found to be the best regardless of the sensing axis. We also recruited 16 human subjects to assess the perceptual similarity achieved by each 321 algorithm in real time. We found the four metrics correlated well with the subjectively rated similarities for four of the dimensional reduction algorithms, with the exception of taking the 3D vector magnitude, which was perceived to be good despite its low average spectral and temporal match metrics.
三轴减振为单轴减振算法的客观与主观评价
创建逼真的振动触觉反馈的典型方法是将加速度计记录的3D振动减少到可以在触觉执行器上播放的1D信号,但在这种三比一(321)的降维过程中,一些信息经常丢失。本文描述了五种实时321算法,并提出了四个性能指标,表明输出信号的光谱匹配和时间匹配在输入矢量的三维旋转中的平均值和可变性。将这四种性能指标应用于四种纹理记录,发现利用离散傅立叶变换(DFT)的方法无论在何种传感轴上都是最好的。我们还招募了16名人类受试者,实时评估每种321算法所获得的感知相似性。我们发现这四个指标与主观评价的四种降维算法的相似性有很好的相关性,除了采取3D矢量幅度,尽管其平均光谱和时间匹配指标较低,但被认为是好的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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