Parallel Volume Rendering Based on LOD Method

Xiwei Gao, Hai Lin
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引用次数: 2

Abstract

Parallel volume rendering is an effective approach, which can achieve fast rendering of large-scale data sets by dividing the volume and then assigning them to different cluster nodes for rendering in parallel. This paper presents some acceleration techniques in each stage of the parallel-rendering- pipeline. In the stage of data management, we employ a LOD method to overcome the constraints of storage capacity and to speed up the rendering while maintaining image quality. In the stage of rendering, we use the geometric template method to reduce the huge computational cost of the CPU. Finally the binary-swap algorithm is used in the image synthesis stage. The load-balancing problem is a key issue in parallel rendering and it would become more serious especially when we zoom in or out. After the use of the LOD method, we resolve the load-balancing problem by introducing the kd-tree data structure and utilizing the dynamic rendering time of the last frame as the balancing standard. Several experiments on the Virtual Human (VH) data sets show that these techniques can effectively improve the performance of parallel volume rendering.
基于LOD方法的并行体绘制
并行体绘制是一种有效的方法,通过分割体并将其分配到不同的集群节点进行并行绘制,可以实现大规模数据集的快速绘制。本文介绍了并行渲染流水线各阶段的加速技术。在数据管理阶段,我们采用LOD方法来克服存储容量的限制,在保持图像质量的同时加快渲染速度。在渲染阶段,我们采用几何模板的方法来减少CPU巨大的计算成本。最后在图像合成阶段使用二进制交换算法。负载平衡问题是并行渲染中的一个关键问题,特别是当我们放大或缩小时,负载平衡问题会变得更加严重。在采用LOD方法后,引入kd-tree数据结构,以最后一帧的动态呈现时间作为均衡标准,解决了负载均衡问题。在虚拟人(VH)数据集上的实验表明,这些技术可以有效地提高并行体绘制的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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