IMPLEMENTING QUIZZIZ AS GAME BASED LEARNING IN TEACHING GRAMMAR IN WRITTEN DISCOURSE

Afief Fakhruddin, E. Nurhidayat, A. Rofi'i
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Abstract

Quizizz is an online assessment tool as a fun multiplayer classroom activity that allows all students to practice together with their computer, Smartphone and I Pad. The main purpose of this research was to find the effect of implemening quizziz in the discourse classroom of Universitas Majalengka. The population of this research were semester four studens of English department, and the samples were 22 students. This research belongs to pre-experimental research and one group pre and pos test design. It described about a study that cast about the effect of giving treatment of using quizziz in single group only.A pre-experimental research was conducted by comparing the means of the participants’ scores in both pre-test and post-test. The analysis figured out that there was a significant improvement, proven by the paired t-test analysis.The p-value 0.00 was less than alpha 0.05. This research concluded that quizziz was effective to assist the students to learn grammar in written discouse.After implementing quizziz, most of studentsfound that were very active to answer the questions which provided by researches, and more concentrated on the topic. And the results of the questioners shows that the students displayed the position attitude for quizizz as a online teaching and assessment tool during the Grammar in Written Discourse class.
在书面语篇语法教学中运用测验作为游戏学习
Quizizz是一个在线评估工具,作为一个有趣的多人课堂活动,允许所有学生与他们的电脑,智能手机和I Pad一起练习。本研究的主要目的是发现在马嘉伦卡大学话语课堂中实施测验的效果。本研究的总体为英语系四学期的学生,样本为22名学生。本研究属于预实验研究和一组前、后测试设计。它描述了一项研究,研究了仅在单组中使用quizziz进行治疗的效果。通过比较被试在前测和后测中的得分均值,进行了实验前研究。通过配对t检验分析,分析发现有显著的改善。p值0.00 < 0.05。本研究的结论是quizziz能有效地帮助学生在书面语篇中学习语法。在实施了quizziz后,大多数学生发现他们对研究提供的问题都非常积极地回答,并且更加专注于主题。提问者的调查结果显示,学生在《书面语篇语法》课堂上对测验作为在线教学和评估工具表现出了立场态度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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12 weeks
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