Real-Time Antialiased Area Lighting Using Multi-Scale Linearly Transformed Cosines

Chengzhi Tao, Jie Guo, Chen Gong, Beibei Wang, Yanwen Guo
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Abstract

We present an anti-aliased real-time rendering method for local area lights based on Linearly Transformed Cosines (LTCs). It significantly reduces the aliasing artifacts of highlights reflected from area lights due to ignoring the meso-scale roughness (induced by normal maps). The proposed method separates the surface roughness into different scales and represents them all by LTCs. Then, spherical convolution is conducted between them to derive the overall normal distribution and the final Bidirectional Reflectance Distribution Function (BRDF). The overall surface roughness is further approximated by a polynomial function to guarantee high efficiency and avoid additional storage consumption. Experimental results show that our approach produces convincing results of multi-scale roughness across a range of viewing distances for local area lighting. CCS Concepts • Computing methodologies → Reflectance modeling;
使用多尺度线性变换余弦的实时抗走样区域照明
提出了一种基于线性变换余弦(LTCs)的局部灯光抗混叠实时渲染方法。由于忽略了中尺度粗糙度(由法线贴图引起),它显著地减少了从区域光反射的高光的混叠现象。该方法将表面粗糙度划分为不同的尺度,并用ltc表示。然后,对它们进行球面卷积,得到总体正态分布和最终的双向反射分布函数(BRDF)。整体表面粗糙度通过多项式函数进一步逼近,以保证高效率和避免额外的存储消耗。实验结果表明,我们的方法在局部照明的可视距离范围内产生了令人信服的多尺度粗糙度结果。CCS概念•计算方法→反射建模;
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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