Humans in Large-scale, Networked Virtual Environments

IF 0.7 4区 计算机科学 Q4 COMPUTER SCIENCE, CYBERNETICS
D. Pratt, Shirley M. Pratt, P. Barham, R. Barker, Marianne S. Waldrop, James F. Ehlert, Christopher A. Chrislip
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引用次数: 26

Abstract

This paper examines the representation of humans in large-scale, networked virtual environments. Previous work done in this field is summarized, and existing problems with rendering, articulating, and networking numerous human figures in real time are explained. We have developed a system that integrates together some well-known solutions along with new ideas. Models with multiple level of details, body-tracking technology and animation libraries to specify joint angles, efficient group representations to describe multiple humans, and hierarchical network protocols have been successfully employed to increase the number of humans represented, system performance, and user interactivity. The resulting system immerses participants effectively and has numerous useful applications.
大规模网络虚拟环境中的人类
本文研究了人类在大规模网络虚拟环境中的表现。总结了该领域以前所做的工作,并解释了实时绘制,表达和联网众多人物的现有问题。我们开发了一个系统,将一些知名的解决方案与新想法结合在一起。具有多层细节的模型、用于指定关节角度的身体跟踪技术和动画库、用于描述多人的有效组表示以及分层网络协议已成功地用于增加所代表的人的数量、系统性能和用户交互性。由此产生的系统有效地使参与者沉浸其中,并具有许多有用的应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.20
自引率
0.00%
发文量
8
审稿时长
>12 weeks
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