Crowdjump: Investigating a Player-Driven Platform Game

Pascal Lessel, Maximilian Altmeyer, Nicolas Brauner
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引用次数: 8

Abstract

We present Crowdjump, a player-driven online platform game: players could post ideas on how to improve the game, the platform, or any related aspect. Continuously, all players could then choose ideas which were implemented and released on a daily basis. We conducted an exploratory study with 25 players over the course of 23 days and aimed at releasing two features per day. We analyzed idea types and could show that players did not change an idea voting scheme based on up- and down-votes and were more focused on changing the game than any other component. In contrast, features that would improve the community feeling or would help to improve ideas of others were not often suggested or selected. Nonetheless, the experience was rated as quite enjoyable by players, showing the appeal of such a player-driven game design approach and the relevancy for further research in this context.
Crowdjump:调查一款玩家驱动的平台游戏
我们将介绍一款玩家驱动的在线平台游戏《Crowdjump》:玩家可以发表关于如何改进游戏、平台或任何相关方面的想法。然后,所有玩家都可以选择每天执行和发布的想法。我们对25名玩家进行了为期23天的探索性研究,目标是每天发布两个功能。我们分析了想法类型,发现玩家并没有改变基于赞成和反对投票的想法投票方案,比起其他元素,他们更关注于改变游戏。相比之下,能够改善社区感觉或有助于改善他人想法的功能通常不会被建议或选择。尽管如此,玩家还是认为这种体验非常有趣,这表明了这种玩家驱动的游戏设计方法的吸引力,以及在此背景下进一步研究的相关性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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