Stereo Matching Algorithm Using Population-Based Incremental Learning on GPU

Dong Nie, Kyu-Phil Han, Heng-Suk Lee
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引用次数: 5

Abstract

To solve the general problems of genetic algorithms applied in stereo matching, two measures are proposed. Firstly, the strategy of the simplified population-based incremental learning (PBIL) is adopted to decrease the problems in memory consumption and searching inefficiency, as well as a scheme controlling the distance of neighbors for disparity smoothness is inserted to obtain a wide-area consistency of disparities. In addition, an alternative version of the proposed algorithm without using a probability vector is also presented for simpler set-ups. Secondly, to decrease the running time further, a model of the proposed algorithm which can be run on programmable graphics-hardware (GPU) is newly given. The algorithms are implemented on the CPU as well as the GPU and evaluated by experiments. The experimental results show the proposed algorithm has better performance than traditional BMA methods with a deliberate relaxation and its modified version in both running speed and stability. The comparison in computation times for the algorithm both on GPU and CPU shows that the former has more speed-up than the latter, the bigger the image size is.
基于GPU的群体增量学习立体匹配算法
为了解决遗传算法在立体匹配中的一般问题,提出了两种方法。首先,采用简化的基于种群的增量学习(PBIL)策略来减少内存消耗和搜索效率低下的问题,并插入一种控制邻居距离的方案来实现视差平滑,以获得视差的广域一致性;此外,还提出了一种不使用概率向量的算法的替代版本,用于更简单的设置。其次,为了进一步缩短算法的运行时间,提出了一种可在GPU上运行的算法模型。算法分别在CPU和GPU上实现,并通过实验进行了验证。实验结果表明,该算法在运行速度和稳定性方面都优于传统的有意放松的BMA方法及其改进版本。比较了该算法在GPU和CPU上的运算次数,结果表明,当图像尺寸越大时,前者的加速速度要比后者快。
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