Multi-party interaction with a virtual character and a human-like robot

Zerrin Yumak, N. Magnenat-Thalmann
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引用次数: 4

Abstract

Research on interactive virtual characters and social robots focuses mainly on one-to-one interactions and multi-party interactions concept are rather less explored. As we are developing these characters to be helpful to us in our daily lives as guides, companions, assistants or receptionists, they should be aware of the existence of multiple people and address their requirements in a natural way and act according to the social rules and norms. In contrast with previous work, we are interested in multi-party and multi-modal interactions between 3D virtual characters, real humans and social robots. This means that any of these participants can interact with each other. In this paper we present our on-going work, provide a discussion on multi-party interaction, describe the overall system architecture and mention our future work.
与虚拟角色和人形机器人的多方互动
交互式虚拟角色和社交机器人的研究主要集中在一对一的互动上,对多方互动的概念探索较少。当我们把这些角色培养成在日常生活中对我们有帮助的向导、同伴、助手或接待员时,他们应该意识到多人的存在,以一种自然的方式满足他们的要求,并按照社会规则和规范行事。与之前的工作相比,我们对3D虚拟人物,真人和社交机器人之间的多方多模态交互感兴趣。这意味着这些参与者中的任何一个都可以相互交互。在本文中,我们介绍了我们正在进行的工作,提供了多方交互的讨论,描述了整个系统架构,并提到了我们未来的工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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