Using of Machine Learning Algorithms without Preliminary Training in Unconstant Game Systems

Hleb Shpyta, Y. Dorogyy
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Abstract

This article contains a comparative analysis of the effectiveness of machine learning algorithms in finding optimal strategy by result in a competitive environment without the possibility of prior training using an example game based on the dilemma of the prisoner. Results of using of adaptive algorithms in comparison with constant strategies are considered from the point of view of game design. Based on the data obtained, the article offers a set of approaches for implementing an adaptive gaming environment as an alternative to the decision trees which are often used in videogame programming.
未经初步训练的机器学习算法在非恒定博弈系统中的应用
本文使用基于囚徒困境的示例游戏,对机器学习算法在没有事先训练的可能性的竞争环境中通过结果找到最佳策略的有效性进行了比较分析。从游戏设计的角度考虑了自适应算法与恒定策略的比较结果。基于所获得的数据,本文提供了一组实现自适应游戏环境的方法,作为电子游戏编程中经常使用的决策树的替代方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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