Practical Persistence Reasoning in Visual SLAM

Z. S. Hashemifar, Karthik Dantu
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引用次数: 7

Abstract

Many existing SLAM approaches rely on the assumption of static environments for accurate performance. However, several robot applications require them to traverse repeatedly in semi-static or dynamic environments. There has been some recent research interest in designing persistence filters to reason about persistence in such scenarios. Our goal in this work is to incorporate such persistence reasoning in visual SLAM. To this end, we incorporate persistence filters [1] into ORB-SLAM, a well-known visual SLAM algorithm. We observe that the simple integration of their proposal results in inefficient persistence reasoning. Through a series of modifications and using two locally collected datasets, we demonstrate the utility of such persistence filtering as well as our customizations in ORB-SLAM. Overall, incorporating persistence filtering could result in a significant reduction in map size (about 30% in the best case) and a corresponding reduction in run-time while retaining similar accuracy to methods that use much larger maps.
视觉SLAM的实践持续性推理
许多现有的SLAM方法依赖于对静态环境的假设来获得准确的性能。然而,一些机器人应用要求它们在半静态或动态环境中反复遍历。最近有一些研究兴趣在设计持久性过滤器来对这种场景中的持久性进行推理。我们在这项工作中的目标是将这种持久性推理纳入视觉SLAM中。为此,我们将持久性过滤器[1]合并到ORB-SLAM中,这是一种著名的视觉SLAM算法。我们观察到,他们的建议的简单集成导致低效的持久性推理。通过一系列修改和使用两个本地收集的数据集,我们演示了这种持久性过滤的效用以及我们在ORB-SLAM中的自定义。总的来说,结合持久性过滤可以显著减少映射大小(在最好的情况下约为30%),并相应减少运行时时间,同时保持与使用更大映射的方法相似的准确性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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