Learning Generative Models of Social Interactions with Humans-in-the-Loop

Dan Feng, P. Sequeira, Elín Carstensdóttir, M. S. El-Nasr, S. Marsella
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引用次数: 6

Abstract

The development of agents that can engage in human social interaction has become critical in an increasingly wide range of applications. The focus of this work is modeling agents for social skills training where learners can interact with the autonomous characters in social scenarios and thereby acquire skills that can be applied in the real world. A key goal in the design of these systems is to allow users to explore various actions and tactics while still having the agents generate consistent and diverse responses. Providing the ability to explore different tactics raises a significant content challenge for the design of agents. To tackle the creative content creation problem, this paper introduces a humans-in-the-loop iterative process to automatically generate rich, varied content from a small amount of vignettes provided by online crowd workers. Specifically, this process uses the crowd to iteratively refine and improve an ensemble of generative models. The results show that the iterative, ensemble based approach generates more coherent and novel interactions than alternative non-ensemble, non-iterative approaches. The results presented in this paper can potentially provide the basis for flexible agent-based training systems.
人类在循环中学习社会互动的生成模型
能够参与人类社会互动的代理的发展在越来越广泛的应用中变得至关重要。这项工作的重点是为社交技能训练建模代理,学习者可以在社交场景中与自主角色互动,从而获得可以应用于现实世界的技能。这些系统设计的一个关键目标是允许用户探索各种行动和策略,同时仍然让代理产生一致和不同的响应。提供探索不同策略的能力对代理的设计提出了重大的内容挑战。为了解决创意内容创作问题,本文引入了一个人工循环迭代过程,从在线人群工作者提供的少量小片段中自动生成丰富多样的内容。具体来说,这个过程使用人群迭代地改进和改进生成模型的集合。结果表明,迭代的、基于集成的方法比其他非集成的、非迭代的方法产生更连贯和新颖的相互作用。本文提出的结果可能为灵活的基于智能体的训练系统提供基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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