A Decision Support System in the Context of an Applied Game for Telerehabilitation

M. M. Baldi, Petar Aleksandrov Mavrodiev, B. Galuzzi, F. Mantovani, O. Realdon, E. Messina
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引用次数: 1

Abstract

Telerehabilitation is a growing area of research and clinical practice which attempts to mitigate some of the major problems in chronic disease rehabilitation programs: short-staffed clinical care teams, great demand for complex face-to-face treatments, and lack of tools for reaching, monitoring and aiding target clinical populations. Telerehabilitation attempts to solve this through the use of easily accessible digital tools such as mobile and web-based applications which often rely on some form of data collection and analysis. Empirically tested perspectives on the integration of those data-driven tools in the real-time decision-making process of clinical care practitioners are still lacking. In this paper, we present a Decision Support System prototype, designed in the context of an applied game as a part of a comprehensive telerehabilitation software system, with the purpose of supporting real-time dynamic data visualization, understanding of patient gameplay and care routine patterns and, ultimately, enhancing the clinical care and design teams' decision- making processes.
远程康复应用博弈环境下的决策支持系统
远程康复是一个不断发展的研究和临床实践领域,它试图缓解慢性疾病康复计划中的一些主要问题:人手不足的临床护理团队,对复杂面对面治疗的巨大需求,以及缺乏达到、监测和帮助目标临床人群的工具。远程康复试图通过使用易于获取的数字工具来解决这个问题,例如移动和基于网络的应用程序,这些工具通常依赖于某种形式的数据收集和分析。在临床护理从业者的实时决策过程中整合这些数据驱动工具的经验检验观点仍然缺乏。在本文中,我们提出了一个决策支持系统原型,在应用游戏的背景下设计,作为综合远程康复软件系统的一部分,目的是支持实时动态数据可视化,了解患者的游戏玩法和护理常规模式,并最终提高临床护理和设计团队的决策过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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