On the Bayesian Rational Assumption in Information Design

Wei Tang, Chien-Ju Ho
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引用次数: 6

Abstract

We study the problem of information design in human-in-the-loop systems, where the sender (the system) aims to design an information disclosure policy to influence the receiver (the user) in making decisions. This problem is ubiquitous in systems with humans in the loop, e.g., recommendation systems might choose whether to present others' reviews to encourage users to follow recommendations, online retailers might choose which set of product features to present to persuade buyers to make the purchase. Among the flourish literature on information design, Bayesian persuasion has been one of the most prominent efforts in formalizing this problem and has spurred various research studies in both economics and computer science. While there has been significant progress in characterizing the optimal information disclosure policies and the corresponding computational complexity, one common assumption in this line of research is that the receiver is Bayesian rational, i.e., the receiver processes the information in a Bayesian manner and takes actions to maximize her expected utility. However, as empirically observed in the literature, this assumption might not be true in real-world scenarios. In this work, we relax this common Bayesian rational assumption in information design in the persuasion setting. In particular, we develop an alternative framework for information design based on discrete choice model and probability weighting to account for this relaxation. Moreover, we conduct online behavioral experiments on Amazon Mechanical Turk and demonstrate that our framework better explains real-world user behavior and leads to more effective information design policy.
论信息设计中的贝叶斯理性假设
我们研究了人在环系统中的信息设计问题,其中发送者(系统)的目标是设计一个信息披露策略来影响接收者(用户)的决策。这个问题在有人类参与的系统中是普遍存在的,例如,推荐系统可能会选择是否展示其他人的评论来鼓励用户遵循推荐,在线零售商可能会选择展示哪一组产品功能来说服买家购买。在大量关于信息设计的文献中,贝叶斯说服是将这一问题形式化的最突出的努力之一,并激发了经济学和计算机科学领域的各种研究。虽然在描述最优信息披露策略和相应的计算复杂度方面已经取得了重大进展,但这一研究领域的一个共同假设是,接收者是贝叶斯理性的,即接收者以贝叶斯方式处理信息,并采取行动以最大化其预期效用。然而,根据文献中的经验观察,这种假设在现实世界中可能并不正确。在本研究中,我们在说服情境下放宽了信息设计中常见的贝叶斯理性假设。特别是,我们开发了一个基于离散选择模型和概率加权的信息设计替代框架来解释这种松弛。此外,我们在Amazon Mechanical Turk上进行了在线行为实验,并证明我们的框架更好地解释了现实世界的用户行为,并导致了更有效的信息设计策略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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