Help over harm: practical and ethical considerations for the evaluation and deployment of therapeutic games

IF 0.8 Q4 SOCIAL WORK
Steven Barnes, Tara Chandler, Mishell Granda-Salazar
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引用次数: 1

Abstract

Purpose The aim of this paper is to collate and discuss a number of key issues regarding the development, deployment and monitoring of games designed for therapeutic purposes. Design/methodology/approach The authors collate a number of core areas for consideration and offer suggestions regarding the challenges facing the field of therapeutic gaming. Findings In this paper, four major areas of interest are presented: ensuring and communicating therapeutic game effectiveness; data-security and management; effective game design; and barriers to therapeutic game uptake and engagement. Present implications of these issues are discussed and suggestions are provided for further research and to help move the field toward establishing consensus regarding standards of practice. Originality/value This paper represents, to best of the authors’ knowledge, the first of its kind in the field of therapeutic games to collate and address the core issues facing the development, deployment and growth of this potentially valuable medium.
利大于弊:评估和部署治疗性游戏的实际和伦理考虑
本文的目的是整理和讨论一些与开发、部署和监控治疗游戏相关的关键问题。作者整理了一些值得考虑的核心领域,并针对治疗性游戏领域所面临的挑战提出了建议。在本文中,提出了四个主要的兴趣领域:确保和沟通治疗游戏的有效性;数据安全与管理;有效的游戏设计;以及治疗性游戏吸收和参与的障碍。讨论了这些问题的当前影响,并为进一步研究提供了建议,以帮助推动该领域就实践标准建立共识。原创性/价值据作者所知,这篇论文是治疗性游戏领域的第一篇整理和解决这一潜在有价值媒介的开发、部署和成长所面临的核心问题的文章。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
1.80
自引率
25.00%
发文量
42
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