Postphenomenological Performance in Interactive Narrative

D. P. O'Brien
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Abstract

This paper addresses the performance of bodies through a postphenomenological framework developed by Don Ihde. Through his theory, I will argue how performance is central to the stories of two recent interactive artworks: Dennis Del Favero’s Scenario (2011) and Blast Theory’s A Machine to See With (2010). Both artworks are distinct interactive narratives that utilize the human body in different ways. In each experience, it is essential for the user’s body to perform with a technology in order to move the story through a sequence of events. In doing so the user as a performing body co-authors the story by interfacing with a technology in a specific way. My readings of the artworks are based on interviews that I have conducted with each of the artists. I pair these accounts with Ihdeian analysis to explain how different types of technologies and different uses of a technology break down into different human-technology relationships. I use these relationships to show how the story in each artwork is mobilized through the body of the participant as a postphenomenological performance.
互动叙事中的后现象学表现
本文通过Don Ihde开发的后现象学框架来讨论身体的表现。通过他的理论,我将论证最近两件互动艺术作品(Dennis Del Favero的《Scenario》(2011)和Blast theory的《A Machine to See With》(2010))的故事是如何以表演为中心的。这两件作品都是独特的互动叙事,以不同的方式利用人体。在每一种体验中,为了让故事在一系列事件中发展,用户的身体必须配合某种技术。在这样做的过程中,用户作为一个表演主体,通过以一种特定的方式与技术进行交互,共同创作了这个故事。我对这些艺术品的解读是基于我对每位艺术家的采访。我将这些描述与伊德学派的分析相结合,以解释不同类型的技术和技术的不同用途是如何分解成不同的人与技术关系的。我用这些关系来展示每件艺术品中的故事是如何通过参与者的身体作为一种后现象学的表演被动员起来的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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