3PP-R: Enabling Natural Movement in 3rd Person Virtual Reality

Inan Evin, Toni Pesola, Maximus D. Kaos, Tuukka M. Takala, Perttu Hämäläinen
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引用次数: 9

Abstract

We propose 3PP-R, a novel Virtual Reality display and interaction technique that allows natural movement in 3rd-person perspective (3PP), including body rotation without losing sight of the avatar. A virtual display such as a World-in-Miniature model orbits around the user when the user turns, but does not rotate except for the user's avatar. From the user's perspective, the display appears fixed in the field of vision, while the world rotates around the avatar. 3PP-R combines the strengths of 3PP and 1st-person perspective (1PP): Similar to 1PP, it allows interacting with rich natural movements, while also reaping the benefits of 3PP, i.e., superior spatial awareness and animating the avatar without nauseating viewpoint movement, e.g., for joystick-controlled locomotion. We test 3PP-R in a maze navigation study, which indicates considerably less cybersickness in 3PP-R than in 1PP. We also demonstrate 3PP-R in dynamic game interaction including running, jumping, swinging on bars, and martial arts.
3PP-R:在第三人称虚拟现实中实现自然运动
我们提出3PP- r,一种新颖的虚拟现实显示和交互技术,允许以第三人称视角(3PP)进行自然运动,包括身体旋转而不会失去对化身的视线。当用户转动时,像微型世界模型这样的虚拟显示器会绕着用户旋转,但除了用户的化身外不会旋转。从用户的角度来看,显示器在视野中是固定的,而世界则围绕着虚拟形象旋转。3PP- r结合了3PP和第一人称视角(1PP)的优势:与1PP类似,它允许与丰富的自然运动进行交互,同时也获得了3PP的好处,即优越的空间意识和动画角色,而不会出现令人作呕的视点运动,例如操纵杆控制的运动。我们在一项迷宫导航研究中测试了3PP-R,结果表明3PP-R比1PP的晕屏症状要少得多。我们还演示了3PP-R动态游戏互动,包括跑步、跳跃、杠上摇摆和武术。
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