Matching actual treadmill walking speed and visually perceived walking speed in a projection virtual environment

Laura Kassler, Jeff Feasel, M. Lewek, F. Brooks, M. Whitton
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引用次数: 27

Abstract

When developing our Immersive Virtual Environment Rehabilitation Treadmill (IVERT) system (Figure 1), we observed the well known phenomenon of visuals feeling "too slow" compared to walking speed (Durgin 2005). The work reported here was motivated by needing a factor, the optical flow multiplier (OFM), to multiply by the treadmill speed to generate a viewpoint/visual speed that "felt right" to the IVERT users. Our most frequent use case will be the therapist setting the treadmill speed and then the program multiplying treadmill speed by the OFM to generate the viewpoint speed.
在投影虚拟环境中匹配实际跑步机行走速度和视觉感知的行走速度
在开发我们的沉浸式虚拟环境康复跑步机(IVERT)系统时(图1),我们观察到与步行速度相比,视觉感觉“太慢”的众所周知的现象(Durgin 2005)。这里报告的工作的动机是需要一个因素,光流倍增器(OFM),乘以跑步机的速度,以产生对IVERT用户“感觉正确”的视点/视觉速度。我们最常见的用例是治疗师设置跑步机速度,然后程序将跑步机速度乘以OFM来生成视点速度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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