Impact of Modularity Design on Mobile App Launch Success

Moonwon Chung, Luv Sharma, M. Malhotra
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引用次数: 1

Abstract

Problem definition: Initial product design decisions are critically important for mobile apps, which show a relatively short time from launch to peak usage, thus providing a narrow window for success and no time for course correction based on market reaction. Mobile apps are designed using a highly modular architecture based on software development kits (SDKs), with SDK choices being sequentially determined along three dimensions—multiplicity (total number of SDKs), compatibility (SDK co-occurrence frequency), and novelty (SDK degree of newness to the developer). We evaluate the consequence of these decisions on initial market success in the context of mobile gaming app design. Academic/practical relevance: The resulting conceptual framework aids developers in determining the modularity of digital product development. Methodology: We formulate an instrumental variables least absolute shrinkage and selection operator regression model to estimate relationships of interest using a proprietary data set extracted from the application programming interface server of a leading mobile apps intelligence firm. Results: We find a negative impact of SDK multiplicity on initial success. High SDK compatibility can mitigate this negative effect, whereas high SDK novelty can exacerbate the negative effect of multiplicity. Post hoc analysis shows that business-to-consumer (B2C) communication features can also mitigate this negative impact. Managerial implications: Prior product modularity research has predominantly focused on physical products or relied on single-dimensional modularity measures. Our study conceptualizes modularity as multidimensional and investigates how these multidimensional SDK-based modularity choices impact the performance of a key category of digital products—mobile apps. We demonstrate that increasing multiplicity, essential in certain markets, negatively affects initial success. However, firms can enhance SDK compatibility, reduce SDK novelty, and use B2C communication channels to mitigate this negative impact. Supplemental Material: The online appendix is available at https://doi.org/10.1287/msom.2022.1181 .
模块化设计对手机应用发布成功的影响
问题定义:对于手机应用来说,最初的产品设计决策至关重要,因为从发布到使用高峰的时间相对较短,因此成功的窗口很窄,没有时间根据市场反应进行调整。移动应用是使用基于软件开发工具包(SDK)的高度模块化架构设计的,SDK的选择是按照三个维度依次确定的——多样性(SDK总数)、兼容性(SDK共存频率)和新颖性(SDK对开发人员的新鲜度)。我们将在手机游戏应用设计的背景下评估这些决定对初始市场成功的影响。学术/实践相关性:由此产生的概念框架有助于开发人员确定数字产品开发的模块化。方法:我们制定了一个工具变量最小绝对收缩和选择算子回归模型,使用从一家领先的移动应用程序情报公司的应用程序编程接口服务器提取的专有数据集来估计感兴趣的关系。结果:我们发现SDK多样性对初始成功有负面影响。高SDK兼容性可以缓解这种负面影响,而高SDK新颖性则会加剧多样性的负面影响。事后分析表明,企业对消费者(B2C)通信特性也可以减轻这种负面影响。管理启示:先前的产品模块化研究主要集中在物理产品或依赖于单一维度的模块化措施。我们的研究将模块化概念化为多维的,并调查了这些基于sdk的多维模块化选择如何影响数字产品的关键类别-移动应用程序的性能。我们证明,在某些市场中必不可少的日益增加的多样性会对最初的成功产生负面影响。然而,企业可以提高SDK的兼容性,减少SDK的新颖性,并使用B2C通信渠道来减轻这种负面影响。补充材料:在线附录可在https://doi.org/10.1287/msom.2022.1181上获得。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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