{"title":"A BOARD GAME DEVELOPMENT ON CELL MEMBRANE TRANSPORT MATERIAL","authors":"Qonita Majid, M. Ramli, M. Maridi","doi":"10.19184/bioedu.v20i2.27616","DOIUrl":null,"url":null,"abstract":"Board games are one of the supporting tools for understanding complex material and abstract scientific concepts This study aims to develop a board game with cell membrane transport material and test the board game response by experts. This study is research and development. This board game was developed for class XI science students using learning progression. The research design used was adopted by Arnel A. Gutierrez's research. The steps used in this study include the preparation stage, game development, and response testing by experts. Test responses are carried out by distributing questionnaires to validators /experts using Google Form. The questionnaire assesses the content, instructions, appearance, and design of the media. Analysis of the validity of the instrument with five options using a Likert scale, given four choices between ranges of disagreeing, disagree, agree, and strongly agree. The results of data analysis using a ranking scale Rasch model may indicate that the validity of the score of the selected respondents indicated that the average value of observations shows a significant difference starting from logit -0.32 for selection score of 1 (disagree), and 0.96 for the selection quite agree, 2.58 for the agreeable choice and 5.69 for the strongly agree choice. Between these options, there is an increase in logit, which indicates that the scale on the questionnaire used is good. The Andrich Threshold average value starts from the value of none, negative -3.54 to positive 4.17 indicating that the answer option from the respondent is valid, which means the board game can be used.","PeriodicalId":31468,"journal":{"name":"Bioedukasi Jurnal Pendidikan Biologi FKIP UM Metro","volume":"99 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2022-10-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Bioedukasi Jurnal Pendidikan Biologi FKIP UM Metro","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.19184/bioedu.v20i2.27616","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Board games are one of the supporting tools for understanding complex material and abstract scientific concepts This study aims to develop a board game with cell membrane transport material and test the board game response by experts. This study is research and development. This board game was developed for class XI science students using learning progression. The research design used was adopted by Arnel A. Gutierrez's research. The steps used in this study include the preparation stage, game development, and response testing by experts. Test responses are carried out by distributing questionnaires to validators /experts using Google Form. The questionnaire assesses the content, instructions, appearance, and design of the media. Analysis of the validity of the instrument with five options using a Likert scale, given four choices between ranges of disagreeing, disagree, agree, and strongly agree. The results of data analysis using a ranking scale Rasch model may indicate that the validity of the score of the selected respondents indicated that the average value of observations shows a significant difference starting from logit -0.32 for selection score of 1 (disagree), and 0.96 for the selection quite agree, 2.58 for the agreeable choice and 5.69 for the strongly agree choice. Between these options, there is an increase in logit, which indicates that the scale on the questionnaire used is good. The Andrich Threshold average value starts from the value of none, negative -3.54 to positive 4.17 indicating that the answer option from the respondent is valid, which means the board game can be used.
棋类游戏是理解复杂材料和抽象科学概念的辅助工具之一。本研究旨在开发一种以细胞膜运输材料为材料的棋类游戏,并测试专家对棋类游戏的反应。这项研究是研究和发展。所使用的研究设计采用了Arnel A. Gutierrez的研究。在这项研究中使用的步骤包括准备阶段,游戏开发和专家反应测试。测试响应是通过使用Google表单向验证者/专家分发问卷来进行的。调查问卷评估媒体的内容、说明、外观和设计。使用李克特量表分析工具的有效性,有五个选项,在不同意、不同意、同意和强烈同意的范围内给出四个选择。使用排序量表Rasch模型进行数据分析的结果表明,所选被调查者得分的效度表明,选择得分为1(不同意)时,观察值的平均值从logit -0.32开始有显著差异,选择得分为1(不同意)时,选择得分为0.96,选择得分为同意,选择得分为2.58,选择得分为非常同意,选择得分为5.69。在这些选项之间,logit有所增加,这表明所使用的问卷量表是好的。Andrich Threshold平均值从none的值开始,负的-3.54到正的4.17表示被调查者的答案选项是有效的,这意味着可以使用桌游。